![]() ![]() FCurve modifiers are now correctly evaluated in Restrict Range Borders. ) animation can be made single user as well. Make Single User: in addition to object animation, now object data (mesh, curve. In all cases, if the selection area contains a key, nothing is performed on the curves themselves (the action only impacts the selected keys). Shift + box selecting of the curve extends the keyframe selection, adding all the keyframes of the curves that were just selected to the selection. Ctrl + box selecting of the curve deselects all the keyframes of the curve. Box selecting a curve selects all the keyframes of the curve. FCurves and all their keys can be selected by box- or circle-selecting the curve itself. This is documented further in the 3.0 Asset Browser release notes. The Asset Browser now supports rendering previews for Action datablocks. Custom bone shapes now have full translation/rotation/scale options. Keyframe removal (Default: Alt+I, Industry Compatible: Alt+S) now respects the active keying set rB1364f1e3). Previously an armature/object with overrides could get new FCurve/NLA modifiers, but the properties would be read-only. FCurve and NLA modifier properties can now be overridden. Ctrl+F in animation editors no longer blocks the UI with a popup, but simply shows & activates the channel search textbox. This makes it possible to use one keying set for animating both characters and props. ![]() Effectively, it combines the behaviour of Whole Character (selected bones only) (which keys loc/rot/scale/customprops, but only works in pose mode) with Location, Rotation, and Scale (which works in both object and pose mode, but doesn't key custom properties). You might want to compile an older Bforartists version where the newest precompiled libs do not work.- New keying set: Location, Rotation, Scale, and Custom Properties. Here’s the Blender advice for Linux, which goes a bit more into detail: Here’s a short tutorial that shows the whole process under Linux Ubuntu 17 And here a youtube video that shows how to compile Bforartists 2 on Ubuntu 20: ![]() In case that you want to compile Bforartists by yourself, the advice is the same as for Blender. The actual source code can be found on the Github project site:įor previous and official releases have a look in the releases tab: ![]()
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